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Shagtor Castle ruins, level 1 rooms

Posted

 Odd-shaped, Map 3, Trillolara


Room 1) spiral stairs from remaining tower

debris in room. Easier to remove than the debris at the 29 degree slope stairs


Room 2) 30’ x 20’ x 18’ stone storage shelves empty, dusty


Room 3) 20’ x 20’ x 7’ locked store room, dusty

empty except for a small leather box:
1 vial Allspice (+4 SR vs. Magic)
2 vials Dragon’s blood
1 vial Magnolia

Potion of Mind rest ( bright blue)


Room 4) 20’ x 60’ x 10’ spare weapons storage

all rusted into uselessness
except the one deep under all that rust: Long sword +1


Room 5) 30’ x 30’ x 10’ alchemical workshop

10’ circle of protection on floor
4’ x 6’ x 4’ high stone table, very flat and smooth surface
Magic Mouth on table ‘Beware !’

on shelves:
Scroll, Cleric: Remove Curse ( +5 percent failure due to language changes)
Scroll, Cleric: Scroll of Illiteracy (cursed)
reader will continue to read it until Intelligence is at 6
-1 Int per segment, SR vs. Death Magic, to stop


Room 6) 10’ x 10’ x 7’

Magic Mouth: “Beware !’ on far wall from entrance

Secret Door: Knock or Dispel Magic vs. 12th
party must dig very carefully to get past cave-ins ( marked as purple areas on map)
10% per turn (10 game minutes, non-accumlative) to cave-in again
from room 33 to room 34 will take 8 man-hours to dig open with picks and shovels


Room 7) 40’ x 20’ x 8’ at center of room, 6’ at walls

the room’s curved ceiling will glow with pinpoints of lights,
as the night sky, if all lights are out for 3 game-minutes

Statue HD 7 HP 50 1d10/ hand 2 attacks per round
Moves at 9” rate down marked path:
moves North, stops, turns toward entrance, waits 5 minutes,
moves east. Stops, waits 5 minutes, moves west backwards,
stops, turns left 90 degrees, moves backwards to start postion.
Will attack anything within 5’ of its pedistal. Wont leave pedestal.
chest #1: buried under rocks ( 2 hours to clear)
dead body of Castellan in front of it.
3 gold chalices ( 240gp each) ; 250 pp ; 500 gp
chest #2: locked, not rusted -10 % to open
750 gp ; 275 ep ; 3,000 sp
dagger + 1
chest #3: made of stone. trapped with Flash 4d6 hp SR half damage, 5’ radius
locked: -20% to open
2,000 gp ; 920 ep ;
74 cp Nomad coins ( worth 15 gp each)
(round with 4-point star with horse’s head on obverse)
chest #4: trapped with Masochistic Fit ( harm self for 3 rounds)
locked 2-key lock
Scroll cleric: Cone of Good ; Remove Paralyzation (at 10th level)
Scroll cleric: Detect Undead ; Cure Light Wounds
two 250 gp gems ; one 750 gp topaz

Room 8) 40’ x 30’ x 9’

Secret door: elf touch or Dispel vs. 14th

secret door not known by former occupants
Prison: circles show manacles locations, one still has orc skeleton in it


Room 9) 30’ x 30’ x 9’ store room dusty


Room 10) 20’ x 20’ x 10’ store room ransacked


Room 11) 10’ x 30’ x 10’ – 10’ x 10’ x 10’

spiral staircase leading downward

about 90’ down, walls dampen


Room 12) 10’ x 10’ x 10’ guard post dusty


Room 13) 10’ x 10’ x 10’ guard post dusty


Room 14) 10’ x 10’ x 7’ storage rotted shelves, dusty


Room 15) 10’ x 10’ x 7’ storage rotted shelves, dusty


Room 16) 10’ x 10’ x 7’

rotted shelves, dusty

push up wall section 6’ from floor, and 2’ in from entrance, left side
to deactivate statue in room 7


Author
Categories South Hemisphere


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