This is the Sara’s General store in Meldale, Dank Forest page on my campaign World, Crestar.
Owner: Sara Tisyan human female NG leather jerkin AC 7, dagger
Clerks: Shara Darna human female NG, George Darna human male NG, Tia Shela helf-elf female NG each clerk wears a leather jerkin AC 7, and has a dagger.
Guards: Bill Karan, male human with chain, shield, dagger, long sword ; Suna Chara, human Monk 5
arrows, normal 12 for 15 silver, 1 for 3 sp
, silver 1 gp each
bow, long 47 gp
crossbow, light 15 gp
new bow or crossbow strings 1 sp each
axe, battle 5 gp
backpack, canvas 15 gp
banded armor 80 gp
belt 4 sp
candle, tallow 2 cp
( melt easily in summer heat)
chain mail 75 gp
cloak, normal 6 sp
, winter 25 gp
dagger 1 gp
grapnel, iron 5 gp
, iron and leather covered 12 gp
hammer, war 3 gp
hat 8 sp to 8 gp
javelin 12 sp
leather armor 8 gp
lantern, bullseye 15 gp
( 80’ by 10’ beam)
mace, foot 8 gp
mirror, metal 11 gp
, silver 25 gp
oil, lantern 6 cp/pint
, monster burn 2 gp/pint
pole, 10’ 1 sp
pouch, belt, large 1 gp
( half a cubic foot)
, scrolls 20 gp
(can hold 12 scrolls)
, vials 7 gp
( can hold 10 potion vials)
quiver, 12 arrow 10 sp
, 30 arrow 12 gp ( only has 3 of them)
quarrels, light crossbow 20 for 16 silver
ration, iron 5 gp
( good for 1 week)
robe 8 sp
rope, 50’ × 7/16 inch 8 sp
(usuable for non-technical climbing)
sack, large 1 sp
scimitar 10 gp
sling 10 sp
, bullets, lead 20/12 sp
, rocks free or 20 for 6 sp
( free means your character looks for them on the ground.)
staff 5 sp
sword, long 12 gp
, short 9 gp
thieve’s picks and tools 30 gp
tinder box 2 gp
( metal box, tinder, flint and steel for fire starting)
torch 2 cp each
waterskin, 2 quart 14 sp
The castle isn’t used much, a token force is usually here. Mostly to keep squatters from moving in.
The military are armed and trained, and they do patrol the town.
Bad times are still remembered. It is just that Meldale isn’t very prepared for troubles.
The forces vary from year to year. Sometimes month to month.
Leutenant, 5th level fighter 25 soldiers. 2 serjeants of fighter 3rd level 15 long bowmen and 10 infantry
the other group that has been stationed here is:
Serjeant 4th level fighter 15 soldiers; 10 long bowmen and 5 infantry. this group has better training and is usually more alert and does a better job.
There are between 10 and 25 servants who cook and clean.
Owner: Joe Stillman, human, male, NG leather jerkin AC 7, mace.
Clerks: Sandra Stillman, human, female, NG ; Billo Gregs, half-elf, male, NG both wear leather jerkins AC 7, and have a dagger.
limited quantities of items:
quantity item
2 atl-atl 45 gp
5 awl, leather working 3 sp
5 axe, battle 7 gp
9 , hand 2 gp
The military are armed and trained, and they do patrol the town.
Bad times are still remembered.
The forces vary from year to year.
Helm types defined, with drawings
Permanent party:
Castillian: Fighter 10, male, human, NG, banded +1, shield, long sword +2, foot mace +2,Celtan helm
Magic-User: 5th, male, human, NG, cloak of protection +1, dagger, leather Ertan
Cleric: 6th, female, human, NG, banded +1, shield, foot mace +2, Celtan helm
leutenant: 7th, male , human, NG, chain +2, shield, long sword +1, long bow +2, 30 arrows, metal Bartan
3 serjeants: 3rd level, human, male, NG, chain, shield, long sword, foot mace, long bow, 30 arrows, metal Bartan 30 infantry: level zero, human, male, NG, chain or leather, long sword, dagger or mace, long bow or light crossbow. 30 quarrels or 30 arrows. Arnan helm.2 blacksmiths: 2 female human, NG, 1 male human, Str 18, also fighter 2, chain, shield, long sword, Arnan helm
1 armorer: human male, NG, Str 17, also fighter 1, leather, shield, metal Bartan helm.
5 cooks: 2 human males, 3 human females, NG
10 cook helpers: 3 half-elf males, 5 human males, 2 human females, NG
One group stationed here:
Captain: 7th level fighter
Leutenant: 5th level fighter 3 serjeants of fighter 3rd level 30 long bowmen
Leutenant, 5th level fighter 2 serjeants of fighter 3rd level 25 infantry.
the other group that has been stationed here is:
Captain: 7th level fighter
Leutenant: 5th level fighter 3 serjeants of fighter 3 25 long bowmen
Leutenant, 5th level fighter 2 serjeants of fighter 3rd level 30 infantry.
this group has better training and is usually more alert and does a better job.There are between 20 and 45 servants who clean and do general maintenance of the castle. Most are human, but there are a few half-elves and halflings. Neutral Good, Chaotic Good.
Dark Blue for the ocean that sustains them, the black wandering line of the first battle groups that went inland after the Green Cloud saved them to look for Evil and remove it from Dank Forest. The semi-circles of planned searches for Evil finished the cleaning of the land. The Eye to show they are on watch for Evil.
This nation is a total monarchy allied to Trillolara. Trillolara is Southeast of here. This land is covered by an almost continuous fog or rain due to a warm northerly and cold southerly sea currents meeting just off-shore. The king charges exorbitant taxes on any treasures found. The Capitol is Brillar. (Alignments: CG, CN)
New map: Jan 30, 2015.
Mad Krongo’s Keep is the location of one adventure by a store game group. Its located in the central pass through the hills. Meldale and Bigdale are nearby villages. I cannot find the maps and info. I’ll have to rewrite them based on my notes.
Hinge Road goes inland, past Mad Krongo’s Keep, ruins, and on into the interior.
The Coast Road goes for miles, into loneliness. There are a few towns near Brillar, but not much beyond along the coast road. There are a few castles and keeps further up the coast here, but even fewer travelers.
Why does Brillar exist then ?
The Plains of Dareth are controlled by Evil, so any imports must come by sea.