Deity name: Zaa
in charge of: thunder
tithe: 7%
animal: eagle
symbol: lightning bolt
Clerics can be: Male, Female, or non-human
wear on
head: feather covered leather skull cap or brown helm
body: amber tunic or amber tunic over armor
color: amber
Holy Symbol shape:a silver cross
made of silver and consecrated at nearest templerequirements to join: 1. must worship in an open area 2. must have a number of personal magical symbols and relics based on visions, one of these must reflect the deity 3. place of rest ( permanent dwelling ) is taboo to all others. When adventuring the character must sleep separately from the rest of the party, but not outside the defensive circle.
4. for any spell controlling anything, the cleric must have a part of that whic the character wants to control. 5. a large fire is necessary to control devils or demons ( such as a Protection from Evil, 10’ radius )advantages: 1. +2 Saving roll due to #2 above 2. can use a long bow, magical or non-magical 3. 50% chance can cast Control Weather and under the proper weather conditions, will get rain. 4. +5 hp when casts Flame Strike
Sacrifices:
when : Holy days, solstices
what: offerings, varies
where: temple
Deity name: Karillan
in charge of: god of the dead
tithe: 9%
animal: dog
symbol: white crown
Clerics can be: Male or Female
wear on
head: bare or helm
body: green tunic or green tunic over armor
colors: bright green
Holy Symbol shape:a silver cross
made of silver and consecrated at nearest templerequirements to join:
1. males must shave heads after 6th level 2. females must keep hair long always 3. must always fight against, by what ever means is necessary, the Silent Ones of Kran who deity is Skran. Their symbol is a coiled cobra. Their colors are black and emerald. They wear a black helm and leather tunics. 4. 1st to 6th level serves people with healing, knowledge and the like 5. 7th to 10th level serves heads of the temple.advantages: 1. do a great deed for the church will receive a Wish ( 5% chance) 2. +2 hp per Cure Light Wounds 3. +5 hp damage when hit a cleric of the Silent Ones or Kran or a Minion of Skran ( they get the same against clerics of this church).
Sacrifices:
when : Holy days, fall equinox, and spring equinox
what: semi-annually
where: temple
Deity name: The Bringer
in charge of: goddess of the sun
tithe: 10%
animal: gold fish
symbol: octagonal mirror
Clerics can be: Male or Female human
wear on
head: bare or helm
body: green vestments or green tunic over armor
colors: cold
Holy Symbol shape:a silver cross
made of silver and consecrated at nearest templerequirements to join:
1. must never have friendly dealings with evil beings 2. slight transgressions cause a lowering of Strength and Dexterity 3. greater sins cause spell ability loss; these losses can be earned back by greater service. 4. must always help those who cannot help themselves 5. if possible, construct shrines (small) to the goddess but not where they can be easily desecrated. 6. All shrines must face south and sometimes can be faced East, but never North or West.advantages: 1. -5 hp when take any type of fire or heat damage 2. +3 to hit and damage any CE being 3. +2 to hit and damage any NE or LE being.
Sacrifices:
when : Holy days, solstices
what: handcrafts semi-annually
where: temple