"Welcome to Crest of a Star; these maps and other graphics are only for playing D&D type games. They are copyright and not to be used for other purposes. If you have them on your site, please remove them. Thank you."

"My maps are free. If you purchased them, you got scammed."
"Not for redistribution or resale. Hyperlinking from Pinterest or other such share sites is prohibited."







Posted

To understand the below stats, you will have to find a copy of the first edition AD&D books.

To give some ‘flesh’ to the ancient sites and possible ancient magic the
characters encountered, I created a generic race of beings. I called them
Others.

(can be LN, CN, or NE alignment)

Infravision 60’; listening 1-10 in 20; +1 to +5 SR vs.spells, rods, wands,
staves; Immune to Disease, Sleep, Charm, any Polymorph; 90 percent
chance can change self or Polymorph self.

Strength: 12-19
Intelligence: 14-20
Wisdom: 9-19
Constitution: 16-19
Dexterity: 15-20
Charisma: -1 to 17

Armor class: varies
Move: 12”; special 28”
HP: visible class ( actual)
number of attacks: per visible class or 2/1
Special attacks: varies
Special defenses: varies
Magic Resistance: varies by actual class
Size: usually appear as humans
Psionic Abilities: I (1 percent); II ( 9 percent);
III ( 30 percent); IV ( 30 percent); V ( 30 percent);
VI ( 30 percent)

Can make favorite weapons appear in their hands.
One encounter the players had was a female
Other who could ‘reach’ somewhen and bring
her ancient sword to her hands.

Does not always do things seemingly in alignment or in character.

Will sometimes look at people strangely.

Character classes shown to non-Others:

merchant, low-level thief, low-level fighter, low-level cleric,
or low-level thief-acrobat ( from a magazine article).

What classes they actually are:

classes Magic resistance
at 11th level
Cleric 20/Fighter 15 ( 95%)
Magic-User 20/Fighter 14 ( 90%)
Illusionist 20/Fighter 12 ( 85%)
Cleric 15/ Fighter 10 ( 70%)
Magic-User 30 ( 100%)
Illusionist 25/Fighter 7 ( 95%)
Druid 7/Ranger 12 ( 50%)

In Ancient times, they had stronger powers. Sometimes one of the
centuries older Others will be around the character’s adventure area.

I didn’t create the Others as a Deus Ex Machina to get the players out of
major problems, but to lend an air of ‘the ancient and mystic beings from
mythological times’. And to occasionally give them beings to encounter
that they could not easily win against. Or beings who might do oddball
things to the characters. Like create magic fountains that a drink from it
would make the characters glow in the dark, or turn their hair green.
Several player characters have drunk from such fountains, and do glow
green in the dark…




Author
Categories NPC, Others

Posted

Many long years ago, there was a small village in Jala’s Forest.

There was nothing much to do there, except grow vegetables and hunt small animals.

Monthly trips to a slightly larger village for cloth. It could have been Potter before they turned to pottery to earn a living. Furs were traded for cloth. The small village figured they could do better by traveling to the nearest town called Kmoj, but they preferred living in the forest.

They didn’t want to go to the town, not exactly afraid of being made fun of, but what if they were robbed on the way back ? At least they knew how to escape problems and attacks in the forest. Open areas they had no idea.

In each generation there was always someone who felt that the village was being cheated of money on the cloth – fur trade.

The reasons for not going to the town, out in the open and the lack of hiding places if they were attacked, satisfied the worriers.

Time moved onward, but seemingly not so fast in the village.

A child was born and named Krini.

Krini didn’t like the explanations. Krini figured there would be a way to deal with attackers outside the forest.

The rest of the village was upset that Krini asked so many questions. No one ever harmed Krini, but did tell Krini to stop worrying.

They were safe in the forest, no harm could come to them there.

Then one day the warning horns sounded in the town outside the village.

Three brave men ran to the larger of the two villages to warn them of the Undead invasion.

They got to the large village, which was attacked. All were lost.

Krini was out and about, talking to the wolves. They got along with Krini. But then most wolves were not evil back then. At least not in Licieria.

At least not the ones in this part of the woods. Maybe they were wild dogs who remembered humans, no one knew for sure.

They warned Krini of a large group of Orcs headed this way. Could they talk ? No one remembers if they did or not.

Krini tried to warn the village, but they told her that nothing would harm them there deep in the forest.

A few supplies gathered, a book, off into the deepest part of the woods.

The orcs struck the village.

No survivors. The Orcs followed Krini’s trail… it did them no good. They found it looped back and forth on itself.

They were going to give up, but orders were orders.

They camped for the night, in the ruins of the small village. They would follow the trail afresh and deal with this problem.

That is when Krini and the wolves struck.

The Orcs were all killed.

Some of the wolves went mad from something in the Orc’s blood.

The good wolves and bad wolves now hunt throughout Krini’s Forest.

Those who encounter wolves now don’t know of Krini and the good wolves, few in number they are.

The elves and rangers know there is a force for good in Krini Forest. Yes, the name changed slowly, no one knew it was Krini’s Forest now, they just called it Krini’s Forest based on rumors that made their way onto maps.

No one, those who could have remembered never talked to sages, knew if Krini was a man or a woman.

Both men and women, one at a time over the long years, have been seen in the company of wolves.

Since they did help lost people get out of the woods, it is known they exist.

Others say it was a bad dream or madness brought on by the forest.

The original Krini couldn’t be 500 years old, but a human is still seen, moving about Krini Forest. In the company of wolves.




Author
Categories NPC, South Hemisphere

Posted

Tok the Adventurer ! Sounds neat hunh ? He is a big fake. Brags in the local Inns. Never to adventurers. Oh, he is capable, even if he is Fighter 1. He could level up, but he found it easier to pretend than actually go out and fight monsters.

He does have armour. Nice shiny sword. A helm. A shield. No adventures.

Backpack, proper gear. Wouldn’t do to have dirty used adventuring gear, except he found a nice spot to rub all of this gear into the dirt to show its been used.

Unfortunately for Tok, adventurers who have been inland spot the ruse right away. Tok rubbed his backpack in coastal sand. The land inland, where real adventurers go to adventure, the soil is dark and loamy. They realize Tok is a fraud. Which is why he avoids the real adventurers.




Author
Categories South Hemisphere


Privacy policy: I track IP addresses and pages looked at out of a vague curiosity to learn what pages are looked at on my site. After a set period, this information is deleted. No personal information is permanently kept.


[ Copyright © by Jim, 1980-2050. All Rights Reserved. ]

[ Except where noted, and where copyrights are held by others. ]