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Posted

The Land of Castlewan is the northern part of this continent. The cities are Tran-Bul, a seaport; Tran-Shal, and Tran-Zhar another seaport.

Tran-Shield is a castle complex that guards the border. Barsha Forest is the largest forest.

The capital location is not currently mapped.

Animal meat are most of what they sell to others. The fish they keep for themselves. Imports are grains, iron tools.


Author
Categories Darshan, Land of Castlewan

Posted

Large bays, high cliffs along Thunder falls. Farm land, trading ports. Humans, half-elves, a few elves. Dwarves and gnomes.

The Gloom is a series of damp hills and gloomy forests.

The dwarves live in the border area of Ash Mountains. The other end of Ash mountains have a few active volcanoes.

Bar-Ara Land is home to gnomes, half-elves, and halflings.

Grand Duchy of the Royal Moonraker is a feudalistic republic in the northern hemisphere, on the Zor continent. The architecture here is older than most other places.

Map is 15,000 by 7,000 miles.




Author
Categories North Hemisphere, Zor

Posted


Wella Duchy’s cities are Grusha and Grinder.

Kelna Mountains are entirely within this duchy. Grinder is a seaport.

The capital location is not currently mapped.

Animal meat are most of what they sell to others. The fish they keep for themselves. Imports are grains, iron tools, and some weapons.


Author
Categories Darshan, Wella Duchy

Posted

There are 2-3 skeletons in groups scattered about the hill the dungeon is inside. They stay near the hill, not moving around the area. Roll 1d20. Any one walking here encounters them on a roll of 1-7.

I placed a group of 3 near the tunnel entrance and 3 near the brown tree southwest of the tower.

There are 12 groups in all. The rest are 6 groups of 2 and aren’t mapped and should be considered wandering monsters.

Once all 12 groups have been destroyed, no more will show up as those who lived in Quasqueton are gone. No one to reanimate more.

Once the characters go up the over grown road to this area, there are few trees. The ground is mostly rocky. The few trees look in bad shape, some are sickly looking with reddish leaves. They appear to be oak trees, but the few green leaves look unhealthy.

If the characters go into these forest areas, the only prevalent life they will find are small winged singing lizards. They aren’t dragon young.






Quasqueton Castle area, Trillolara



Author
Categories Trillolara, Quasqueton Castle, ruins

Posted

Some Links

A low quiet soft sigh came up from the artificial universe. It could just see it now… mediocre, bland, stifling.

A low singing voice was heard off in one direction. A slightly louder voice talked for some time.

While the Would Be Overlord fiddled with the controls, a world formed. Stars, two moons. An Ocean. Islands with different climates. Continents.

Nothing living, not even in the ocean.

A small tree grew deep in a hidden valley. The future home of the Valley Elves.

The tree vanished. The Would Be Overlord had spotted it, and hit the delete button.

Another small tree, an evergreen this time, appeared on the side of a mountain. Near what is now Dwarf Home.

Again deleted by the Would Be Overlord.

A rush of wind across the lands and oceans.

A third small tree appeared, covered by clouds, near a small horseshoe-shaped valley. The future home of surface gnomes. Out in what would become The Great Open.

Clouds and tree smashed !

The pocket universe became smarter.

The small tree was dimension shifted. Near the future home of the Hill Giants south of Trillolara’s future home.

It went unnoticed by the Would be Overlord.

A small grove of trees appeared, slightly off-dimension, near the future home of the halflings.

A forest for the wood elves to hide in.

The First Age starts.

A few human-like people appear in the hidden valley that is the future home of Valley Elves. They have russet hair and emerald eyes, along with a second opposable thumb on their left hands. They stay for less than a local day, and are gone before the Would Be Overlord notices them. Their swords were sharp and bright. They wore tunics and breeches, with sandled feet. They didn’t seem fearful at all, except for the tiny skulls hanging from their belts.


Author
Categories Crest of a Star, General


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