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Posted

Second level.

Alter Self; Augury; Detect Charm; Detect Life; ESP; Find Traps; Heat Metal; Know Alignment; Levitate; Locate Object; Locate Plants; Protection from Cantrips; Resist Fire; Slow Poison; Speak with Animals; Strength; Vocalize; Warp Wood;

Character class level: 55% success at fifth level; 80% success at sixth level; 97% success at seventh level; 98% success at eighth level; 99% success at nineth level.

Failure means 10% chance of intestinal distress, 15% chance headache, and 75% potion of delusion. Or just roll 1d3; 1) intestinal distress 2) headache 3) delusion




Author
Categories unofficial, Shogosh

Posted

level 2

1.Blur
2.Charm Person
3. Cold (new)
4.Create Water
5.Cure Disease (new)
6.Cure Light Wounds
7.Cure Poison (new)
8. Fire (new)
9.Fire Trap
10.Flame blade
11.Heat Metal
12.Invisibility
13.Magic mouth
14.Misdirection
15.Protection from Fire Spells
16.Protection from Cold Spells
17.Trip
18.Ventriloquism


Author
Categories unofficial, Shogosh

Posted

level 3

1.Continual Light/Darkness
2.Cure Disease
3.Flash
4.Invisibility, 10’ radius
5.Know Alignment
6.Neutralize Poison
7. No Air Needed
8.Paralyzation
9.Phantom Steed
10.Protect from cold
11.Protection from Fire
12.Rope trick
13.Rust
14.Snare
15.Summon Insects
16.Water Breathing




Author
Categories unofficial, Shogosh

Posted

First level.

Each of these is a separate kit.

Change Self; Comprehend Languages; Cure Light Wounds; Detect Magic; Detect Illusion; Detect Invisibility; Detect Snares and Pits; Feather Fall; Identify; Invisibility to Animals; Invisibility to Undead; Locate Self; Precipitation; Protection from Evil; Protection from Good; Remove Fear; Resist Cold; Resist Heat; Spider Climb; Ventriloquism.

Character class level: 50% success at fifth level; 75% success at sixth level; 95% success at seventh level; 99% success at eighth level.

Character must find a magic shop and buy a potion kit. I’m not going to spend time detailing ingredients. Cost: 1d4 times 500gp. 10% chance a particular shop will be out of the kit wanted.

Failure means 10% chance of intestinal distress, 15% chance headache, and 75% potion of delusion. Or just roll 1d3; 1) intestinal distress 2) headache 3) delusion




Author
Categories unofficial, Shogosh

Posted

M-U 2 or Illusionist 3rd level spell.

4” range, Instantaneous, 1/2” radius of effect, VSM, 1 segment to cast, 1/2 damage if make save roll. Material is a small ball of bat guano and sulphur. Victim suffers second degree burns and takes 2d6 hp damage / 3 levels of the caster. Victim must also save vs. magic or be blinded for 2d4 rounds. 2d6 at 3rd; 4d6 at 6th; 6d6 at 9th; 8d6 at 12.


Author
Categories unofficial spells, Flash


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