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Posted

Sraa Keep level 8, Trillolara


Room 155) 60’ × 60’ × 30’ (108,000 cubic feet)

empty except for 2 doors…

Door A is actually a polymorphed monster. Touching the doorknob transforms it back to: Demon Type 6

Door B is a polymorphed Paladin Human, Lawful good female, level 8, no armor nor weapons. Her name is Dorothy Rillon. She has been missing for 10 years. Will join the party for one game year if given weapons and armor.



Room 156) 40’ × 60’ × 45’ ( 108,000 cubic feet)

ceiling glows blue at torchlight levels.

A 30’ high statue, on a 10’ wide pedestal, is in the center of the room.
It will speak as the party walks into the room:

The statue points to its right and says: “You must choose between the right way”, its arm drops. Then it points to its left and says “or the left way, (arm drops), either must be followed before the way North will open. You have one last chance for your salvation or your death. Go quickly now before the claw of death becomes impatient.”

If anyone whose gender has changed, touches the statue, their gender changes back to what it was when the character entered Sraa Keep.



Room 157) 20’ × 40’ × 30’ empty

but when party tries to leave, a problem occurs. See room 159



Room 158) 40’ × 30’ × 30’ ( 36,000 cubic feet))

a stone block shoves the party into this room. It then blocks off the exit
then the Wyvern appears. It stays blocked until either the wyvern or the party is dead.

1 wyvern



Room 159) 10’ × 10’ × 10’ Gelatinous Cube dispenser

the ceiling contains 3 of them.

After each is killed, the next one drops into the room. First one is the weakest,
last one is the strongest, most hp.

1) has 5 cp, 7 sp, 11 ep, 11 gp, 1 pp
2) has 9 cp, 13 sp, 6 ep, 8 gp, 5 pp, one 1,000 gp gem ( deep green)
3) has 15 cp, 6 sp, 4 ep, 15 gp, 5 pp, two 500 gp gems ( pale blue green),
one 1,000 gp gem (olive green)

Secret door 1-6 in 6, and opens 1-6 in 6.



Room 160) 40’ × 40’ × 30’ ( 48,000 cubic feet)

illusion of a liche near north wall.

will react to attacks, but will fade away in 5 minutes if not attacked.



Room 161) 90’ × 60’ × 30’ ( 162,000 cubic feet) Strazl Deathclaw’s resting place

a section of Force Field divides up the room. This field does not yield to the touch or show itself to be anything but a wall because of a Permanent Illusion.

Both can be dispelled at 50 percent minus 2 percent per level of caster below 23rd level

Strazl Deathclaw the Liche ( I had a set of pages with spells, etc,
but you can make up your own)

Gold Couch: worth 50,000 gp ( weighs 10,000 gp equivalent)

Chest: Fire Trap ( not harm treasure) 1d4 + 23 hp: -50 percent to find,
failure to remove detonates.
3,000 cp; 2,000 sp; 4,000 gp; Net of Entrapment; Bag of Tricks type 6-8;
Fochlucan Bandore ( bard instrument)

Chest: Fire Trap 1d4 + 23 hp
empty

Small stairs leads up to a small area above room 162, so Strazl can watch his pet dragon attack intruders. He will attack if the dragon is killed.



Room 162) 70’ × 50’ × 40’ Strazl’s Pet’s room

a small red young dragon: 4 hp/die; 9 HD

one leg chained to floor.

Treasure: ( what Strazl allows it to have)

20,000 sp; ten 10 gp gems; five 50 gp gems; five 70 gp gems; eleven 100 gp gems; ten 1,000 gp gems; jewelry: five 2,000 gp jade bracelets; five 8,000 gp gold with gems; four 8,000 gp platinum with gems; five 167,000 gp platinum with gems; Potions of: Polymorph Self, Gaseous Form, Water Breathing, and Diminuation


Author
Categories South Hemisphere

Posted

Some Links

Khilla Keep Map 3, Trillolara


Corridors are 10 feet high.


Room 18) 10’ × 16’ × 10’ empty



Room 19) 20’ × 10’ × 10’ old weapons room

weapons racks with old weapons, many rotted

spears with rotted shafts, maybe a few points are salvageable
rusted swords

one long sword +1: 5 percent per combat to break

4 giant badgers.



Room 20) 12’ × 30’ × 15’ ( 5,400 cubic feet)

11 bandits, leather, long sword, long bow, 40 arrows each,
14 monster burn flasks of oil.
2 lanterns with 20 normal oil flasks
total of 89 electrum pieces



Room 21) 10’ × 10’ × 10’

spiral stairs down.

Secret door: touch by Neutral or Knock



Room 91) 4’ × 4’ × 10’

food containers



Room 92) 4’ × 4’ × 10’

water containers


Author
Categories South Hemisphere

Posted

Some Links

Khilla Keep Map 4, Trillolara


Corridors are 10 feet high.


Room 22) 10’ × 50’ × 20’

spiral stairs from Map 3



Room 22A) 20’ × 20’ × 10’

Metal wall with 3 arrow slots that looks out onto the spiral stairs.

5 Fighter 0, leather, shield, long bows with 40 arrows each, long swords
1 Nomad fighter 3, chain, long sword
1 Magic-User level 3. 5 monster burn oil flasks
all of them have a total of 20 gold pieces

Secret door: Neutral touch or Knock



Room 23) 28’ × 10’ × 20’ – 10’ × 10’ × 10’

5 Fighter level 2 leather, shield, long sword, 3 gold pieces each

Secret door: push on left side, then on right side



Room 93) 10’ × 10’ × 10’

2 giant centipedes



Room 94) 10’ × 10’ × 10’ empty



Room 95) 10’ × 10’ × 10’ empty



Room 106) 46’ × 4’ × 10’ – 4’ × 6’ × 10’ empty


Author
Categories South Hemisphere

Posted

Some Links

Khilla Keep Map 5, Trillolara


Corridors are 10 feet high.


Room 24) 20’ × 30’ × 30’ (18,000)

2 Ogres: 1 spear each 2d6 hp; 1 mace each 2d4+1
pouches: one has 70 gold pieces, the other has 50 gold pieces
Chest: 200 gold pieces; one 500 gp gem; one 8,000 gp necklace
quiver with 20 arrows +1, gold band near fletching



Room 25) 80’ × 30’ × 30’ ( 72,000 cubic feet)

5 fighters level 2: chain, shield, long sword, long bows, 10 arrows each
1 cleric level 4: banded +1, shield +1, foot soldier’s mace +1
10 flask monster burn oil

locked chest: 500 gp
14 barrels: 3’ × 4’ high
1) salt
2) garlic
3) cheese
4) salted mackeral, not a Trillolaran product
5) empty
6) onions
7) dates, not a Trillolaran product
8 ) apples
9) raisins
10) cabbage in brine
11) anise flowers; under them is 750 platinum pieces; and 30 gold pieces
12) nutmeg, catnip, thyme, lotus, water cress in smaller barrels
13) empty, held water
14) water



Room 26) 120’ × 30’ × 30’ (108,000 cubic feet) empty

Secret door is trapped: lever in room 96 must be lowered to deactivate.
5d6 Fireball

if lever moved, push on right side of door.



Room 27) 10’ × 10’ × 20’

gelatinous cube: has 14 copper pieces; 8 silver pieces; 10 electrum pieces;
6 gold pieces; 3 platinum pieces; one 1,200 gp gold bracelet;
one 8,000 gp gold brooch with one ruby and 2 sapphires;
one 1,100 gp silver brooch; one 3,000 gp silver and gold medallion

Secret door: push on right side



Room 28) 10’ × 10’ × 10’ cell

one zero level villager chained to wall



Room 29) 10’ × 10’ x 10’ cell

3 skeletons



Room 30) 10’ × 40’ × 10’ emptry

push on left side of secret door to exit

push on right side to enter.



Room 31) 10’ × 10’ x x 20’ – 40’ × 10’ × 10’ empty

east secret door: push up on bottom of door

north secret door: pivots in center

heading south: push up on left side
heading south: push up on right side



Room 32) 10’ × 40’ × 10’ – pit 20’ deep

gelatinous cube: has 2 platinum pieces, 5 gold pieces, 10 silver pieces,
20 copper pieces; normal dagger

20 gold pieces on floor under ‘cube



Room 96) 20’ × 70’ × 40’ ( 56,000 cubic feet) storeroom

barrels: 4 wide by 3’ high

Note the tropical foods. Most Trillolarans have never heard of, nor tasted,
these items. You could have fun describing them in an obtuse way, and see
if the characters do something like eat the bananas without peeling them…

I rarely numbered the barrels. The numbers are what sequence they opened them.

1) bananas 2) pears
3) apples 4) raisins
5) apples 6) apples
7) rye flour 8 ) empty
9) water 10) water
11) wine 12) water
13) empty 14) grapes
15) rice 16) wine
17) wine 18) potatoes
19) Grey Ooze 20) empty
21) 500 copper pieces 22) rice
23) vinegar 24) apple jelly
25) plums 26) onions
27-30) wheat flour 31-36) brandy
37-38) empty



Room 97) 10’ × 10’ × 20’ – 20’ × 10’ × 20’ ( 6,000)

2 carnivorous apes
will attack if this room is entered, or any fruit barrels are opened in room 96
or they hear any noises.

push left on door.

Room 98) 10’ × 10’ × 10’ statue

head and shoulders are vague in features eyes are horizontal slots. no magic. push right on door.



Room 99) 10’ × 10’ × 10’ empty

looks like something heavy was dragged across floor into room and wall
opposite of door. Nothing actually here. Nothing was actually
taken into the wall.


Author
Categories Southern Hemisphere

Posted

Some Links

Khilla Keep Map 6, Trillolara


Corridors are 10 feet high.


Room 33) 50’ × 30’ × 20’ ( 30,000) Church of the Secret Hate LE deity is Zaliga

small temple

North wall: statue of a beautiful woman with a wolf-like creature
(Zaliga and a hell hound)

Ox skull on both ends of the alter. Blood drain to south side of alter.
a large bowl is on the floor south side of the alter.

Poor box ( small rectangle at room entrance)
500 pp; 1,000 gp; 700 ep

If this temple is desecrated, 10 percent chance per act, Zaliga will send
9 hell hounds to attack the party.

If the party can refrain from desecrating the temple,
40 percent chance Zaliga will raise one attribute 1 point,
but not for Lawful good or chaotic good characters.

room 109 is not part of the temple



Room 34) 30’ × 40’ × 20’ ( 24,000)

South secret door: Knock or Nomad touch
East secret door: push left from inside room 34 or Knock, its a one-way

2 barrels of food, 1 barrel of water

3 nomads, fighter 2, banded mail, shield, helm, long swords,
2 spears each

5 flasks of monster burn oil.

No money



Room 35) 90’ × 50’ × 15’ (67,500 cubic feet) empty

North secret door: push up

South secret door: Knock or Dispel Magic vs. 4th level



Room 36) 20’ × 20’ × 20’ empty

South secret door: push on left side



Room 37) 30’ × 50’ × 20’ ( 30,000) empty

West secret door: spiked shut, Knock to open



Room 38) 20’ × 20’ × 20’

20 stirges

various skeletons on floor.
loose: 2,600 ep; 1400 gp, three 500 gp gems; one 1,200 gp jewelry



Room 100) 20' x 30' x 20' (12,000) 3 Ogres: Special strength from a magazine article
Hammer 1d6 +3 hp; Spear 2d6 hp

total of 14 gp on the 3 Ogres in belt pouches

small chest: one 140 gp gem; 600 sp; 600 ep; Potion of Plant Control

North secret door: Knock or Disple magic vs. 5th level



Room 101) 10’ × 30’ × 10’ (3,000) dusty

5 dead giant centipedes

chest: locked: trapped with delayed fireball: 5d6 +5 hp

three 1,000 gp gems; 3,000 gp; 150 pp; three 1,200 gp jewelery;
Potion extra healing (delusion)

chest: poison needles in lock: SR at -2
75 gp; 1,000 pp; Scroll magic-user: 3 level 1 spells: 1) Sleep,
2) Tenser’s Floating Disc, 3) Comprehend Languages



Room 102) 10’ × 10’ × 10’

6 giant centipedes

chest: locked: poison needles at regular SR
1,000 ep; 300 gp



Room 107) 10’ × 50’ × 10’ ( 5,000)

20 giant rats
Secret door: Knock or Dispel Magic at 7th level



Room 108) 30’ × 10’ × 10’

4 wererats ! long swords and 2 spears each

chest:
two 10 gp gems; one 100 gp gem; one 1,000 gp gem, one 1,500 gp gem;
one 1,000 gp jewelry; one 1,400 gp jewelry



Room 109) 10’ × 10’ × 10’ empty


Author
Categories South Hemisphere


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