The river delta near Brillar, an old fort. There are a few fighters, a sheppard, and a few sheep on Ayuh’s Rock.
Map updated: 10 Jan 2023.
H 1 thru 55) normal villager houses
Map updated: 10 Jan 2023.
The tale of Dank Forest’s Leaders starts after the Doom of Licieria.
15 years A ragtag of knights, magicians, clerics, rangers, monks,
druids, minor nobles, and others defended Dank Forest
from those who attacked Dank Forest after the green cloud had
come and gone. Most of them died off.
15 years The Nobles left couldn’t decide on who should rule Dank Forest.
20 years King Joh-Nak Queen Sharan
30 years The Nobles told King Joh-Nak and Queen Sharan they weren’t monarchs anymore. The King and Queen took ship to Trillolara, and never set foot in Dank Forest again. They were very fed up with the Nobles of Dank Forest.
15 years Queen Silly
( the years from 90 through 184 are under construction.)
25 years King Justlar Queen Khantan
25 years Age 11 years 210 – 235
a series of ‘temporary’ Kings and Queens who held office because the Nobles couldn’t agree on when and where to hold a meeting to decided if and who was to be Queen and King. No one is certain who appointed, uhm, voted, for them.
They just showed up and took office, while saying they were there temporarily. The Nobles convinced themselvs it was All According to Plan.
10 years Queen Jul-Hara
50 years King Wrong-Way
28 years King Jush-Tarak Queen Salak
end of the ‘temporary’ monarchs.
43 years King Jhan the Energetic Queen Sala
25 years Queen Ghartan King Reltan
30 years Queen Lakh-Nan King West-Lar
10 years Queen Jul-han King Shrakah
20 years King Chash Queen Taran-Kah
Owner: Sara Tisyan human female NG leather jerkin AC 7, dagger
Clerks: Shara Darna human female NG, George Darna human male NG, Tia Shela helf-elf female NG each clerk wears a leather jerkin AC 7, and has a dagger.
Guards: Bill Karan, male human with chain, shield, dagger, long sword ; Suna Chara, human Monk 5
arrows, normal 12 for 15 silver, 1 for 3 sp
, silver 1 gp each
bow, long 47 gp
crossbow, light 15 gp
new bow or crossbow strings 1 sp each
axe, battle 5 gp
backpack, canvas 15 gp
banded armor 80 gp
belt 4 sp
candle, tallow 2 cp
( melt easily in summer heat)
chain mail 75 gp
cloak, normal 6 sp
, winter 25 gp
dagger 1 gp
grapnel, iron 5 gp
, iron and leather covered 12 gp
hammer, war 3 gp
hat 8 sp to 8 gp
javelin 12 sp
leather armor 8 gp
lantern, bullseye 15 gp
( 80’ by 10’ beam)
mace, foot 8 gp
mirror, metal 11 gp
, silver 25 gp
oil, lantern 6 cp/pint
, monster burn 2 gp/pint
pole, 10’ 1 sp
pouch, belt, large 1 gp
( half a cubic foot)
, scrolls 20 gp
(can hold 12 scrolls)
, vials 7 gp
( can hold 10 potion vials)
quiver, 12 arrow 10 sp
, 30 arrow 12 gp ( only has 3 of them)
quarrels, light crossbow 20 for 16 silver
ration, iron 5 gp
( good for 1 week)
robe 8 sp
rope, 50’ × 7/16 inch 8 sp
(usable for non-technical climbing)
sack, large 1 sp
scimitar 10 gp
sling 10 sp
, bullets, lead 20/12 sp
, rocks free or 20 for 3 sp
( free means your character looks for them on the ground.)
staff 5 sp
sword, long 12 gp
, short 9 gp
thieve’s picks and tools 30 gp
tinder box 2 gp
( metal box, tinder, flint and steel for fire starting)
torch 2 cp each
waterskin, 2 quart 14 sp