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Posted

Meeting room is available for 25 gp for 4 hours.
2 gp for the fireplace to be used. Characters have to provide their own
guard for the stairs, to make sure no one is listening in on their plans.

The water buckets are for fire fighting. Restrooms are outdoor privies.


Author
Categories South Hemisphere

Posted

Part of the Southern Hemisphere.

The lands that border it are: Trillolara, Land of Strife, Teslarc, Tanoria, Nomads, and the Inner Ocean.

There are three large islands: The Stopper, Isle of Fools, and Traql.

Legend has it that The Stopper can grow in size and block fleets, or even small ships, from entering this Sea.

No one seems to know that Traql is there.

The Barrier Hills separate part of Trillolara from The Plains of Dareth and part of the Nomads area.

The map is about 2100 miles wide x about 1400 miles high.

The ocean area lower left is a mistake I’ll correct in later versions.

The mountains, hills, and mesas are over-scaled. They do act as a barrier, and there are few passes across them.

The large areas around the island maps were once land bridges.

Update: New map on Nov 4, 2014. Updated it again, same day.

Updated again on Nov 5, 2014.


Author
Categories South Hemisphere

Posted

A portion of the southern continent. The game sessions took place in Trillolara, Teslarc, and Dank Forest.

Land of Strife has two capitals, the red dots with a red circle around them, are two brothers fighting over the kingdom.

The red square in the Plains of Dareth is where a bad guy lives, his castle is huge. Over a mile across.

Another area, Dwarf Home, is not marked on this map, but it would be between Land of Strife and Trillolara.

This map’s scale is 200 miles x 200 miles per square.

Updated with effects on the text on April 14, 2021.


Author
Categories South Hemisphere

Posted

Karen of Fondfield. If she had more to her name, she never mentions it. She works at various odd jobs around town. Mostly as order taker, waitress, sometimes she works at the money lenders.

The guards are polite to her as many long years ago, she had fallen in love with one of the adventurers frequenting the Inn. He hadn’t returned from a dungeon trip. His compatriots weren’t sure what happened to him. They had lost most of their number during a combat with orcs, ogres, and a few trolls.

She smiles when at work, but not when she is eating breakfast at the Green Goose Inn, that is where adventurer’s stay. She doesn’t ask any of them if they found him. She mostly sits there and listens while eating breakfast.

If adventurers staying at the Inn have taken heavy casualties, she stays away from the Inn.

Most folks don’t know she was an adventurer at one time. Fighter 5th level.

If she ever hears of him again, she will get her fighter gear out of storage, put it on and go looking.

Her skills, and her gear, are rusty. Its unlikely she will survive. That is the rumor anyway.

She doesn’t pay any attention to rumors, unless its about that adventurer who never came back.

She will be seen occasionally over at the fighter school taking lessons. And she does pay attention when an adventurer talks of a new monster they encountered and what it took to defeat it, and what didn’t work.

So, maybe she will survive after all, if he is still alive, and she hears of him again.

Her clothes are kinda odd… she calls it a cotton kimono. And when it rains she wears small wooden clogs on short stilt-like wooden blocks to keep her feet dry. She has shown several towns folk how to make a walker’s rain cover from straw. It doesn’t work well for horse or wagon riders. Sometimes someone else will make and wear one. But not often.

Her sword has a slight curve to it. Those who know what it is, have never asked her if its a katana, a samurai sword. They doubt she would answer such questions anyway.

She lives in one of the row houses, near the gate of Fondfield.

She considers the potter and the baker to be friends. They like her honesty, but think she is slightly odd.




Author

Posted

I came up with a generic price list of items, so I would have a basic set of prices for items available. I didn’t create it in a day or two, I added to it as I needed to. I either found a listing somewhere, usually in a Judges’ Guild product like the city-state items, or a player would want to know how much some item cost that wasn’t listed on a general store’s price list. I determined how much an item cost by the tech level available, the size of the town or city, its location, and by guessing. Sometimes I used the prices in the 1E PHB, but I did alter some prices to fit my campaign. I did find 2 books on the Middle Ages in Europe and England, and they had prices for various items. I was able to use all of the above books to come up with prices for items I felt were reasonable for my campaign world.

If an item was not usually found in a particular area, it cost more than this generic price. If it was more common than usual, it cost less. Items of extensive workmanship rarely lowered in price. Something with intricate work, like a carved personalized item was rarely cheap in price.

The ‘not priced’ bit means I never needed to come up with a price for that item, but I had included the item in my generic price list in case someone’s character looked for such an item. Its also doubtful I ever will price them
as I no longer play this game; however, I include these items for game/campaign ideas for others.

abacus 10 gp

alembic ( distillation apparatus) 1,000 gp ( usually made of glass)

ale, pint 5 cp or 1 sp

apron, full sized ( shoulder to ankles) 1 sp
, half-sized ( waist to ankles) 6 cp

armchair 75 gp plus

armoire ( ornate cabinet) 100 gp – 700 gp

arras ( tapestry), 4’ x 6’ long 300 gp
, 8’ x 12’ 425 gp
, 8’ x 30’ 600 gp

arrow, normal 1 for 1 sp; 12/10 sp; 20/15 sp
, silver 1 for 2 gp; 30/ 50 gp
, target 1 for 8 cp; 12/8 sp

arrow heads, war 1 sp each
, target 4 cp each

artan ( spear thrower for 5’ spears) 1 gp
[ not an atl-atl]

axe, battle 4 gp
, hand 1 gp ( -4 to hit if thrown, not balanced )
, throwing 2 gp

awl 3 sp


Author
Categories Generic Price List


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