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Posted

For details, read GURPS Classic Aliens starting on page 30.

They may help, they may not. They might also pull a practical joke on the characters asking for help. Hopefully the characters have a good supply of galactic maps.

They are generlly found in the Vespucian Arm, throughout the area named: Balosh, but they are not from there. Their presence has been noted in both Galactic Arms, and in all Sectors.




Author
Categories Aurora

Posted

For details, read GURPS Classic Aliens starting on page 26.

quote: “The An Phar home world is slightly larger and drier than Earth (1.1 G, 49 % surface water), with an average temperature of 70’. They breathe oxygen at 1.02 atmospheres.” end quote. from page 26 of the above book.

They live in the Gran-Dal Arm in the area named: The Corso. Columns A thru D and Sectors 8 thru 17.

I might make modifications as time goes by and post the mods to this page.

X means planned maps.




Author
Categories An Phar

Posted

For details, read GURPS Classic Aliens starting on page 60.

They live in the Gran-Dal Arm in the area named: Zartal. Columns L thru R and Sectors 15 thru 22. Note the area is L-shaped.

For my game universe, they use vocoders. I first enountered mechanical speaking instruments, vocoders, years ago in some early science fiction stories. So these ‘spider-like’ beings will be using them to talk to non-Memers. This doesn’t mean they will be understandable all of the time.




Author
Categories

Posted

Some years ago I was running an AD&D 1E campaign. I had in a lich controlled dungeon a woman who wasn’t exactly in that universe.

scroll down to room 153

I decided to take the Traders, mentioned in GURPS Classic Aliens book on page 100 and modify them so they look human, and do some of the same things. They are not related to humanity, nor humaniti, in any way. They just decided, for reasons of their own, to look like them.

They have a home area, but not in this dimension.

Not all parts of them are visible at the same time, so parts of their arms, legs, faces, might not be visible. Or slowly fade away, or fade back in to visibility. This could be a bit disconcerting to whomever they are talking to.

They don’t know everything, although they may pretend they do. Or they will be helpful like the one in Sraa Keep.

As for the tech level mentioned on my other site, that may be too low or too high.

Some items mentioned in the GURPS book wont work for these characters, and some of it will. If I feel the need to go into more detail, I’ll add it later on.


Author
Categories

Posted

You might listen to AMV Fooly Pirates on Youtube, while you read this as it gave me the idea for this scenario.

“What would you do ? What would any of you do ? Will you breathe the wind on the haunted shores at galaxy’s end to bring back a diamond as large as a solar system, to pay your debts ?”

Your enemies have combined into a one gigantic fleet, to bring you and the diamond back. If it can be found, and can you find it first ? There are only 3 unexplored solar systems between you and nothingness at Galaxy’s End.

Your ship: a heavily damaged Free Trader.

Ship’s supplies:

3 space suits, one with a large hole in it.

Enough air, food, and water for 2 weeks for 7 crew.

One ship’s gun still works, it is a laser of one megawatt.

One sand caster, with 3 reloads. It may or may not work.

Some sensors are out, manouvering engines tend to break down.

You have jump fuel for 3 jumps of Jump 1 each. ( Spare tanks you stole)

Seating in the control room area for 4 people. No bunks, no sleeping items like sheets and blankets.

The air lock is warped and leaks if not checked on once a day. It has to be opened, and then closed correctly. Failure means loss of air or crew. There are no known star ports ahead. At least 10 fleets are combing space behind you.

Battle fleets to port, battle fleets to starboard, battle fleets behind, battle fleets below, battle fleets above.

Your ship is a tiny dot in the nothingness of space.

“Your time is coming to an end. You face extinction. Rumor has it that one of the worlds up ahead contains a Gate to a pocket universe.”

Nothing is certain, except the coming oblivion.

“Good Luck, and maybe you will survive.”

  • * * *

In my game universe, the Gate leads to another of my game universes.




Author
Categories My Traveller Universe, Scenario

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