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Posted

Half-elf (high), male, Cleric 6/M-U 8 splint+3, shield
( character was given out at a convention for one shot game play)

Hall of Song, Deity: Belala, tithe: 6 percent

benefits: +5 Save vs. Charm, can use a long sword +2 or better

Str 17, Int 17, Wis 18, Cn 18, Dex 18, Cha 16

Monster burn oil: 6, Lantern oil: zero, age: 56, height: 69 inches,
torch: 3 two hour, hair: dark blond, weight: 150 pounds,
Holy Water: 10, eyes: green

HP 56

Scroll Magic Missle ( 8th level), Scroll Protection from Evil, 10’ radius,
Wand of Magic Missles

Long sword +3, foot flail+1, war hammer, stone hammer

Cleric spells: 5 level 1, 5 level 2, 3 level 3

M-U spells: 4 level 1, 3 level 2, 3 level 3, 2 level 4

He lives in Seascape Keyfirth, capital of Burlan City-State, Teslarc.

He doesn’t know his real name, he searches for something. So everyone, and himself, calls him Searcher.


Author
Categories South Hemisphere

Posted

Where many of the adventures in my campaign took place.

Fondfield, a local military district headquarters, was the home to the player characters.

Quasqueton is where I ran B-1 module from TSR. The map and dungeon I have placed on this site is a new dungeon with the basic premise. It is Southeast of Fondfield.

Sraa Keep is where the player characters encounter a tough dungeon, and a lich, it is west of Fondfield. Very little of Sraa Keep is on the surface. Oh, and watch out for the giant slugs !

Off this map:

The road leading off to the Northwest leads to the stone keep and grounds the player characters won. The road leads down the coast to Dwarfbas, the nearest Dwarven City. A few days away is Dwarf Home. A many level dungeon with many rooms.

Updated map, Nov 18, 2014

The blue area upper right is part of the Sea of Ghanuu. The dark green forests near Quasqueton and Sraa Keep are sickly and dangerous. The lighter forest near Quasqueton is dangerous, and could be having an influence on that border castle to the west.

Krini Forest is in two parts. One part lawful and one part chaotic.

Various foods are grown in this area, with some shallow water crabs and clams available as well. Some of the olives are pressed for oil, and this is sold to markets outside Trillolara.

The Barrier Hills do act as a barrier to most invasion forces, but the blocking isn’t complete.

Unnamed locations are generalized, not exactly placed.


Author
Categories South Hemisphere

Posted

Mountains of Desication is a mountainous area between Gashtra and Chardwood Bay to the west. It almost surrounds The Great Erg.

Not updated to new maps yet.

Rumored to be the once home of City of Nar-Tara-Nok-Shoro

Nothing there now, except skeletons of those who tried to cross over them and the endless dust, sand, and dryness.

Perhaps the entrances of the City are easily findable, or they are buried under tons of sand. If they exist at all.

Many have said they would try to find the City, none have returned.




Author
Categories South Hemisphere

Posted

The wind, at least some in the Wildlands claim it is the wind, makes shreeking sounds in the passes. When both moons are full, moaning howls are heard in the Wildlands, far below.

Those who go up the mountains to investigate how such sounds could be heard that far away, never come back.


Author
Categories South Hemisphere


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