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Posted

The Chalan People… a group of Nomadic peoples who suddenly appeared on The Great Plateau over a 6 month period. No one remembers them passing through their lands to get onto the plateau. They aren’t like the horse nomads living south of Trillolara. These nomads have small towns, they even build castles and watch towers, it is their mountain cattle and horse herds that move from place to place.

Swarthy skinned, the older folks speak of a brighter sun in the sky. Many of these people say night time is totally dark to them, even if the full moon is shining. In the past they hired wood elf guards, but that didn’t work out due to some reason neither group talks about.

The men prefer the bardiche or mace as weapons. The women use long swords or maces. While other peoples haven’t seen them use such, rumor has it they also use slings, long bows, shields, and ballistas.

While they have a wild look about them they are pleasant towards visitors.


Author
Categories People

Posted

A closer look at the Fondfield area. Many small hamlets for the farmers. Smaller the hamlet building symbol, the fewer the people living there. Smallest is under 50 people. Slightly larger is 50 to 250 people. Fondfeld has over 1,000 people living there. Few of the hamlets have names.

The shorter invasion route is take Quasqueton from the rear.

The longer, years later, route is an assault on Sraa Keep.

Both failed.

Most of this area has quieted down since a group of adventurers came to Potter then Fondfield and cleared out many of the bad and evil men, and took out the monsters. They have a castle not many miles away, so they can return if they are needed.

Updated map: Nov 25, 2014

Closer in map:

Updated map: Nov 25, 2014




Author
Categories South Hemisphere

Posted

Potter is a nice little village. Pottery is what they do here, long with growing apples, wheat, and corn. Adventurers stop by from time to time to spend a bit of money. There are guards and a low-level cleric that can give some minor assistance. But they will get upset if the player characters bring back a large group of monsters in hot persuit.

But their neighbors to the west and south aren’t very friendly. They said they wanted to protect the people and town of Potter.

But they failed in that attempt. Those in Quasqueton and Khilla Keep did try for some years to be friendly and polite.

One day Khilla Keep just stopped doing anything, not buying supplies, no patrols. Word was sent to a nearby keep, who sent a small patrol. The patrol was attacked. The survivors did make it back to the nearby keep, no persuit of them took place.

The King sent a punishment force, but the keep was abandoned. Extra patrols were made from Fondfield. Not all patrols caught nor prevented evil, but it was reduced.

Many years later two men built Quasqueton. They were friendly and blocked a number of invasions. One day they sent a rider to Potter to explain they were going off on an expedition and would be gone some time, but would return eventually.

Nothing was every heard of them again. The envoy was an orc… this very much startled the Good Folk of Potter. By the time an armed patrol arrived from Fondfield the orc and the men were gone. A ranger that followed them said they had goblins and orcs in their group.

The trees in the area west of Quasqueton became sickly and bent. Few who traveled there returned.

The real evil in this forest was in The Dark. A tower run by a necromancer.

Ksh is a small fen. A magic-user levitating or flying above one side of it can see across it. Marching infantry going into it have disappeared.

It is unknown if the necromancer or the Ksh is responsible for the evil taking over places in this forest. The necromancer denies he has anything to do with it.

What is the necromancer doing ? He says he has nothing to do with the ghostly saguaro cacti growing around his tower. Swipe your hand through one, nothing happens right away. But the next day there are cactus spines in your hand.I decided to make an adventure for this location. Completely new maps done in CC3, along with new descriptions. I really don’t like blank spots in my campaign. It will be for a group of 1st-2nd level characters.


The other choices are Chell Castle and Farnal Castle which are east of Potter, but Fondfield is the best bet for major help. That includes medical as well as military.

Why not try to get help from Jolan ? They tend to fire arrows at anyone approaching.


Map updated Nov 25, 2014


Author
Categories South Hemisphere

Posted

Half-Elf (gray); male, Cleric 7, Fighter 6 plate (few pluses), shield

Str 18/50, Int 14, Wis 18, Con 18, Dex 17, Cha 14

Monster burn oil: 3, Lantern oil: zero, age: 50, height: 68 inches, torch: zero, hair: dark blond, weight: 140 pounds, Holy Water: 10, eyes: blue

HP 77

Bag of holding ( type 2), Amulet of Proof vs. Detection and Location, Necklace of Prayer Beads, Keoghtum’s Ointment, Potion Longevity, Ring Protection ( few pluses)

Long Bow, Bastard sword ( few pluses), bastard Sword ( few pluses) Morning star, Long sword, Dagger (several pluses)
can fire 6d6 hp fireballs up to 12” away, arrows: 5, silver arrows: 15, holy water arrows: 6

M-U spells: 5 level 1, 5 level 2, 3 level 3, 2 level 4

He lives in Fondfield, Trillolara.

In my campaign the spell Identify doesn’t use a gold fish, and it only gives approximate pluses of a magic item. Few is +1 or +2; several is +3 or +4; many is +5 or +6. Most of the +6 items are Unique. Broken or gone, they are gone forever.


Author
Categories South Hemisphere


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