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Posted

 Falla Keep, Map 3, Fondfield, Trillolara


Room D) 50’ × 80’ × 30’ ( 120,000 cubic feet)

in positions marked are 9 Gnolls
5 have long swords, and 3 have regular battle axes. One has a Battle Axe +2

Chest: 2’ × 2’ × 1’
locked and trapped
8 darts, roll a 5 or better on a d20 and it will hit any armor class.
100 pp


Room E) 80’ × 120’ × 50’ ( 480,000 cubic feet)

pillars are 4’ in diameter

North row of pillars are connected by an invisible wall.
Nothing happens if the wall is touched.

West wall, Mural of an orgy scene. One of the participents looks like
Strazl Deathclaw on the Frescoe in Sraa Keep room 52
. If the characters have been to Sraa Keep, they will recognize Strazl.
(No actual picture. I’m not an artist.)


Door 4, 5, 6, 7, 8)

Any Knock spells or physical banging etc. on any of these secret doors causes them to open.


Room F, G, H, I, J) 10’ × 10’ × 10’

6 skeletons in each room.

Room J has a small, 2’ × 2’ × 2’, chest with 3 locks.
it holds a key that fits door 9

If the three locks are not picked successfully, the area marked out
in room E, is the center of a 7d6 Fireball.


Door 9)

Keyhole is 7’ above the floor, in the center of the secret door

I drew a ‘strange’ looking key and keyhole. Basically I told the players
it was a key and keyhole/lock beyond known technology levels.
( too well made, and the teeth were too detailed for this era of ability.)


Door 10)

Secret door from passage into room K

To open push on bottom of door.


Room K) 40’ × 40’ × 30’ trap !

chest on North wall:
6’ × 10’ × 3’
2,625 copper pieces
two 1,000 gp gems
one 1,000 gp jewelry

on a 30’ × 30’ × 12’ shelf 18’ above the floor are 6 gargoyles
they have 32 gold pieces

There is a small pipe leading to room D, so they know what happened there. Not surprised.


Door 11)

removing the coins from the chest in room K will cause this secret door to open releasing 6 su-monsters from stasis.


Room L) 30’ × 40’ × 30’ ( 36,000) trap !

after room is entered by all of the party, a stone block rises out of the hallway floor and blocks the exit. The rooms floors lowers 60 feet.

A wall section on the west side slides open.

Room L is now 30’ × 100’ × 90 and

2 Umber Hulks are shown by unhiding layer ‘block’. The large hollow block is the
room extension. And the solid blue area is the stone block in the passageway.

chest: 4’ × 8’ × 4’
2-3 skeletons in front of chest
15,000 gp; 1,800 pp; seven 1,000 gp jewelry,
one 21,000 gp jewelry, Potion of Super Heroism, Potion Levitation,
Plate Mail +3, Brooch of Shielding
Cleric scroll of five 5th level spells 1)True Seeing, 2) Dispel Evil,
3) True Seeing, 4) Flame Strike, 5) Insect Plague

A search for secret doors will cause room M to lower to room L
and door 12 opens


Door 12)

another entrance to room M


Room M) 10’ × 10’ × 10’

contains 6 su-monsters in stasis


Author
Categories South Hemisphere

Posted

 Falla Keep, Map 4, Fondfield, Trillolara


Room N) 70’ × 70’ × 30’ Chaotic Evil temple

The T-shaped walls are 2 feet thick and 6 feet tall.

The statue is on a 3’ high pillar. And is of a 6’ tall woman, cloaked in a blue-green robe, wearing a golden tiara, with jewels for eyes. Her arms are outstretched. The two flames are on the floor, coming from small brass braziers.

If anyone throws Holy Water on the floor, statues, the T, pillar, statue, or walls, will take the same amount of damage.

Supplication will get, 20 percent chance, a chaotic character their Wish

Supplication will get, 90 percent chance, a chaotic evil character their Wish

One time one Wish total.

Behind the T are
6 su-monsters

Chest: 4’ × 6’ × 3’
1,000 cp ; 1,000 sp ; 3,000 gp ; one 5,000 gp jewelry ; one 6’ Spear +2 ;
Scroll of Protection from Undead and a key

If anyone says something like “What’s this key for ?” will trigger Door 15,
which slides into the floor


Door 13, 14)

deleted from the original drawing


Door Door 15)

opens by method listed in room N


Room O) 40’ × 90’ × 20’ (72,000)

5 CE men: 4 fighters and 1 magic-user

The fighters are behind the staircase, the magic-user is on the stairs.

1) Fighter 8, scale +2, Shield +5, Long Sword +1, helm

after death, armor and weapons stay: cursed. Any wearer/user turns green and glows green in Infravision

2) Fighter 8, scale +2, Shield +5, Long Sword +1, helm

armour crumbles upon death

3) Fighter 6, Plate +2, Shield +3, Long Sword +5, helm

shield okay, rest crumbles upon death

4) Fighter 5, Plate +1, Shield +1, Light Crossbow +2, Spear +2, helm
armour okay,
rest crumbles upon death

5) Magic-User 5, Cloak +4, Ring of Protection +4 AC +4 SR, Wand of Magic Missiles 3 per round

Level 1: Burning Hands, Magic Missle(3), Shocking Grasp, (2)

Level 2: Web, Web

Level 3: Fireball

cloak and wand okay. Ring crumbles into dust upon death.

Magic-User casts fireball, then the fighters attack.


Room P) 10’ × 20’ × 10’

trap: 1-2 spears per person heading down passageway to Room Q
or coming within 10 feet of trap


Room Q) L-shaped: 20’ × 40’ × 15’ – 10’ × 20’ × 10’ empty


Room R) L-shaped: 40’ × 50’ × 30’ – 20’ × 90’ × 10’

3 Minotaurs, one will fall back in an attempt to draw the adventurers into the room,
then the other 2 attack.

If/After the minotaurs killed: a sequence of blue arrows will start on the east wall and
move along the north wall, pointing in the general direction of Room P and Room Q.


Room S) 60’ × 70’ × 60’ ( 252,000 cubic feet)

5 gargoyles on a shelf 30’ up from floor

chest: 6’ × 4’ × 2’
50 pp ; 500 gp ; 1,000 sp


Door 16) 10’ × 10’ × 10’ alcove

any elf comes within 10 feet, door slides into floor. Knock otherwise.


Room RR) 40’ × 50’ × 30’ (60,000 cubic feet)

on floor under shelf is the outline of a stone plug. 3.5 feet in diameter. There
is an iron ring on one side of it.

When the ring is pulled, the shelf swings downward and releases the
Lurker Above

under the stone plug, takes 2 characters both rolling 1-2 on a d6, to open
5,000 sp ; 5,000 gp ; two 70 gp gems ; one 10,000 gp jewelry


Author
Categories South Hemisphere

Posted

 Falla Keep, Map 5, Fondfield, Trillolara


Room T) 160’ × 80’ × 50’ ( 640,000 cubic feet)

behind the spiral stair case are

2 Ettins

Chest: 4’ × 4’ × 2’
one 3,000 gp jewelry ; 1,000 cp ; 1,000 sp
The room is lit by a giant braizure as mapped


Room U) 60’ × 20’ × 50’ store room for Room W

12 barrels. All contain food only. Fresh apples, fresh peaches, rice.
Rice doesn’t grow in Trillolara.


Room V) L-shaped: 20’ × 20’ × 20’ – 20’ × 30’ × 40’ – 10’ × 10’ × 30’

20 giant rats
on floor: 1,000 sp ; two 100 gp gems


Room W) 80’ × 60’ × 40’ ( 192,000 cubic feet)

parapet is 12’ high. The people here are 50 percent covered by the parapet. adds -2 to AC

chasm is 300’ deep

drawbridge is Wizard Locked and is closed.

The straight lines show lines of fire for missile weapons.

The green and blue curved lines show the lantern light coverage. The green circles and the blue circle are the lanterns.

4 Fighters NE of 7th level

1) average ability numbers.

2) average except Dex 17.

each has: 2 Long Bows 10 Arrows + 2, 10 Arrows +1, 20 spears, long sword. regular chain mail and helm.

3) average ability numbers.

4) average ability numbers except Intelligence of 17.

each has: 2 Heavy Crossbows, 15 bolts +1, 37 javelins, banded mail, helm, long swords

one Magic-User 12th level

NE, Intelligence 18, 4 level 1, 4 level 2, 4 level 3, 4 level 4, 4 level 5, and

1 level 6 spells

Cloak of protection +4 AC +4 SR

one Illusionist 8th level

NE, Intelligence 18, 4 level 1, 3 level 2, 2 level 3, 1 level 4 spells

They know nothing of the other areas, mercenaries.

Chest: 4,400 sp ; 440 pp


Door 17)

leaning or pushing on door causes it to open.


Door 18)

only dwarf, elf, or half-elf can find.

push on left side from either direction to open


Room X) 20’ × 20’ × 40’

Lurker above


Room SS) 20’ × 40’ × 30’ (24,000) empty


Door 19)

to open, the drawbridge in Room W must be down and a magic-user touch the bottom of door.


Author
Categories South Hemisphere

Posted

 Falla Keep, Map 6, Fondfield, Trillolara


Door 20)

kill the skeletons in Room W, or be CN or CE and touch the door to open it.

When this door is opened, an alarm rings in Rooms HH and JJ.


Room Y) 70’ × 70’ × 30’ hemisphere ceiling (89,797) empty


Room Z) a semi-circle room, empty


Door 21)

touch by any non-human


Room AA) 30’ × 90’ × 40’ ( 108,000)

16 skeletons


Room BB) 20’ × 50’ × 30’ ( 30,000 cubic feet)

3 Owlbears


Room CC) 30’ × 30’ × 30’ ( 27,000) empty


Room DD) 30’ × 20’ × 20’ ( 12,000) empty


Room EE) 40’ × 30’ × 20’ ( 24,000) empty


Room FF) 20’ × 10’ × 10’ empty


Author
Categories South Hemisphere


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